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As shown in the code above, we first get a reference to the Page Request Manager and then wire up the initialize Request and end Request events to execute, when an async postback begins and ends respectively.
When the user initiates a postback by clicking on the button kept inside the Update Panel, we set a delay of 3 seconds.
However, unlike Mono Behaviours, Actions can be moved around in the State Inspector and they execute in sequence. The main differences from Mono Behaviours: Reference the Game Object that owns the FSM using the Owner property. When all actions on a state have finished, a FINISHED event is sent that can be used to transition to another state. NOTE: If the event causes a state change, On Exit is called immediately on all actions in the current state that have started but not finished; the FSM then switches state, and On Enter is then called on each action in the new state.
For example: This adds a proxy Monobehaviour to the Game Object to catch On Collision Enter. Playmaker FSMs are event driven - they change state when they receive events. Public action variables are exposed in the Action Editor the same way public Mono Behaviour variables are exposed in the Unity Inspector.
In our case, we are displaying a image progress as shown below The Update Panel Animation control can also be used to visually display progress to the users while the Update Panel is performing some operation. NET AJAX documentation “The Update Panel Animation Extender is a simple extender that allows you to utilize the powerful animation framework with existing pages in an easy, declarative fashion.
It is used to play animations both while an Update Panel is updating and after it has finished updating”.
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For understanding purposes, we have emulated a time consuming operation by setting a delay of 3 seconds by using Thread. In the code shown above, we use the Associated Update Panel ID property of the Update Progress control to associate it with an Update Panel control.
The Progress Template property that can contain HTML, is used to specify the message displayed by an Update Progress control.
The technique of hiding and showing the image also remains the same as we had discussed in Method 1.
The entire source code and mark up is as shown below: Well those were the three different methods of displaying progress to the user while the Update Panel updates its contents.
To display progress to the user, we handle the Initialize Request at the client side and set the to visible.